Arie E. Kaufman

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2008
43Enclosed Five-Wall Immersive Cabin. Feng Qiu, Bin Zhang, Kaloian Petkov, Lance Chong, Arie E. Kaufman, Klaus Mueller, Xianfeng David Gu. ISVC (1) 2008, 891-900. Web SearchBibTeXDownload
2007
42Visual Simulation of Heat Shimmering and Mirage. Ye Zhao, Yiping Han, Zhe Fan, Feng Qiu, Yu-Chuan Kuo, Arie E. Kaufman, Klaus Mueller. IEEE Trans. Vis. Comput. Graph. (13): 179-189 (2007). Web SearchBibTeXDownload
2006
41GPU-Accelerated Volume Splatting With Elliptical RBFs. Neophytos Neophytou, Klaus Mueller, Kevin T. McDonnell, Wei Hong, Xin Guan, Hong Qin, Arie E. Kaufman. EuroVis 2006, 13-20. Cited by 10Web SearchBibTeXDownload
40A Pipeline for Computer Aided Polyp Detection. Wei Hong, Feng Qiu, Arie E. Kaufman. IEEE Trans. Vis. Comput. Graph. (12): 861-868 (2006). Cited by 10Web SearchBibTeXDownload
39Toward a Multi-Analyst, Collaborative Framework for Visual Analytics. Susan E. Brennan, Klaus Mueller, Greg Zelinsky, I. V. Ramakrishnan, David Scott Warren, Arie E. Kaufman. IEEE VAST 2006, 129-136. Web SearchBibTeXDownload
38Conformal virtual colon flattening. Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E. Kaufman. Symposium on Solid and Physical Modeling 2006, 85-93. Cited by 19Web SearchBibTeXDownload
2005
37GPU-based Object-Order Ray-Casting for Large Datasets. Wei Hong, Feng Qiu, Arie E. Kaufman. Volume Graphics 2005, 177-185. Web SearchBibTeXDownload
2004
36Interactive Stereoscopic Rendering of Volumetric Environments. Ming Wan, Nan Zhang, Huamin Qu, Arie E. Kaufman. IEEE Trans. Vis. Comput. Graph. (10): 15-28 (2004). Web SearchBibTeXDownload
35The Lattice-Boltzmann Method for Simulating Gaseous Phenomena. Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman. IEEE Trans. Vis. Comput. Graph. (10): 164-176 (2004). Web SearchBibTeXDownload
34Lattice-Based Flow Field Modeling. Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Feng Qiu, Suzanne Yoakum-Stover, Arie E. Kaufman. IEEE Trans. Vis. Comput. Graph. (10): 719-729 (2004). Web SearchBibTeXDownload
33Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation. Nan Zhang, Wei Hong, Arie E. Kaufman. IEEE Visualization 2004, 505-512. Cited by 24Web SearchBibTeXDownload
32SHIC: A View-Dependent Rendering Framework for Isosurfaces. Nan Zhang, Huamin Qu, Wei Hong, Arie E. Kaufman. VolVis 2004, 63-70. Web SearchBibTeXDownload
31Feature Preserving Distance Fields. Huamin Qu, Nan Zhang, Ran Shao, Arie E. Kaufman, Klaus Mueller. VolVis 2004, 39-46. Web SearchBibTeXDownload
2003
30Melting and Flowing of Viscous Volumes. Xiaoming Wei, Wei Li, Arie E. Kaufman. CASA 2003, 54-59. Web SearchBibTeXDownload
29Ray Tracing Height Fields. Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan. Computer Graphics International 2003, 202-209. Web SearchBibTeXDownload
28Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering. Wei Li, Arie E. Kaufman. Graphics Interface 2003, 81-88. Web SearchBibTeX
27Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering. Wei Li, Klaus Mueller, Arie E. Kaufman. IEEE Visualization 2003, 317-324. Web SearchBibTeXDownload
26Feature preserved volume simplification. Wei Hong, Arie E. Kaufman. Symposium on Solid Modeling and Applications 2003, 334-339. Cited by 9Web SearchBibTeXDownload
25Implementing lattice Boltzmann computation on graphics hardware. Wei Li, Xiaoming Wei, Arie E. Kaufman. The Visual Computer (19): 444-456 (2003). Web SearchBibTeXDownload
24Multiresolution Volume Simplification and Polygonization. Nan Zhang, Arie E. Kaufman. Volume Graphics 2003, 87-94. Web SearchBibTeXDownload
23Interactive Flowing of Highly Viscous Volumes in Virtual Environments. Xiaoming Wei, Wei Li, Arie E. Kaufman. VR 2003, 281-282. Web SearchBibTeXDownload
2002
22Simulating Fire with Texture Splats. Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman. IEEE Visualization 2002, 227-234. Web SearchBibTeXDownload
21Accelerating volume rendering with texture hulls. Wei Li, Arie E. Kaufman. VolVis 2002, 115-122. Web SearchBibTeXDownload
2001
20Real-Time Volume Rendering for Virtual Colonoscopy. Wei Li, Arie E. Kaufman, Kevin Kreeger. Volume Graphics 2001. Web SearchBibTeXDownload
2000
19A Novel Approach to Extract Colon Lumen from CT Images for Virtual Colonoscopy. Dongqing Chen, Zhengrong Liang, Mark R. Max, Lihong Li, Bin Li, Arie E. Kaufman. IEEE Trans. Med. Imaging (19): 1220-1226 (2000). Web SearchBibTeXDownload
18CEASAR: a smooth, accurate and robust centerline extraction algorithm. Ingmar Bitter, Mie Sato, Michael A. Bender, Kevin T. McDonnell, Arie E. Kaufman, Ming Wan. IEEE Visualization 2000, 45-52. Web SearchBibTeXDownload
17TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima. Pacific Conference on Computer Graphics and Applications 2000, 281. Web SearchBibTeXDownload
16Interactive Stereoscopic Rendering of Voxel-based Terrain. Ming Wan, Nan Zhang, Arie E. Kaufman, Huamin Qu. VR 2000, 197-206. Web SearchBibTeXDownload
1998
15Physically-based Animation of Volumetric Objects. Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru Muraki. CA 1998, 154-160. Web SearchBibTeXDownload
14Real-time Biomechanically-based Muscle Volume Deformation using FEM. Qing-hong Zhu, Yan Chen, Arie E. Kaufman. Comput. Graph. Forum (17): 275-284 (1998). Web SearchBibTeX
13Three-dimensional skeleton and centerline generation based on an approximate minimum distance field. Yong Zhou, Arie E. Kaufman, Arthur W. Toga. The Visual Computer (14): 303-314 (1998). Web SearchBibTeXDownload
1997
12Integrated volume compression and visualization. Tzi-cker Chiueh, Chuan-Kai Yang, Taosong He, Hanspeter Pfister, Arie E. Kaufman. IEEE Visualization 1997, 329-336. Web SearchBibTeXDownload
11Simple, Fast, and Robust Ray Casting of Irregular Grids. Paul Bunyk, Arie E. Kaufman, Cláudio T. Silva. Scientific Visualization 1997, 30-36. Web SearchBibTeXDownload
1996
10Fast Rendering of Irregular Grids. Cláudio T. Silva, Joseph S. B. Mitchell, Arie E. Kaufman. VVS 1996, 15. Web SearchBibTeXDownload
1995
9Automatic Generation of Triangular Irregular Networks Using Greedy Cuts. Cláudio T. Silva, Joseph S. B. Mitchell, Arie E. Kaufman. IEEE Visualization 1995, 201-208. Web SearchBibTeXDownload
8Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization. Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiueh. VVS 1995, 75-82. Web SearchBibTeXDownload
1994
7VolVis: A Diversified Volume Visualization System. Ricardo S. Avila, Taosong He, Lichan Hong, Arie E. Kaufman, Hanspeter Pfister, Cláudio T. Silva, Lisa M. Sobierajski, Sidney W. Wang. IEEE Visualization 1994, 31-38. Web SearchBibTeXDownload
6Parallel Performance Measures for Volume Ray Casting. Cláudio T. Silva, Arie E. Kaufman. IEEE Visualization 1994, 196-203. Web SearchBibTeXDownload
5Flow Surface Probes for Vector Field Visualization. Cláudio T. Silva, Lichan Hong, Arie E. Kaufman. Scientific Visualization 1994, 295-310. Web SearchBibTeX
4Generating a smooth voxel-based model from an irregular polygon mesh. Daniel Cohen, Arie E. Kaufman, Yingxing Wang. The Visual Computer (10): 295-305 (1994). Web SearchBibTeXDownload
1993
3A fast display method for volumetric data. Lisa M. Sobierajski, Daniel Cohen, Arie E. Kaufman, Roni Yagel, David E. Acker. The Visual Computer (10): 116-124 (1993). Web SearchBibTeXDownload
1992
2Normal estimation in 3D discrete space. Roni Yagel, Daniel Cohen, Arie E. Kaufman. The Visual Computer (8): 278-291 (1992). Web SearchBibTeXDownload
1990
1Real time discrete shading. Daniel Cohen, Arie E. Kaufman, Reuven Bakalash, Samuel Bergman. The Visual Computer (6): 16-27 (1990). Web SearchBibTeXDownload
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