Brian P. Bailey

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2010
7Build your world and play in it: Interacting with surface particles on complex objects. Brett R. Jones, Rajinder Sodhi, Roy H. Campbell, Guy Garnett, Brian P. Bailey. ISMAR 2010, 165-174. Web SearchBibTeXDownload
2007
6TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work. Joshua M. Hailpern, Erik Hinterbichler, Caryn Leppert, Damon J. Cook, Brian P. Bailey. Creativity & Cognition 2007, 193-202. Web SearchBibTeXDownload
2006
5On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state. Brian P. Bailey, Joseph A. Konstan. Computers in Human Behavior (22): 685-708 (2006). Web SearchBibTeXDownload
2005
4Towards a Pervasive Computing Benchmark. Anand Ranganathan, Jalal Al-Muhtadi, Jacob T. Biehl, Brian Ziebart, Roy H. Campbell, Brian P. Bailey. PerCom Workshops 2005, 194-198. Web SearchBibTeXDownload
2003
3Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design. Brian P. Bailey, Joseph A. Konstan. CHI 2003, 313-320. Web SearchBibTeXDownload
2001
2DEMAIS: designing multimedia applications with interactive storyboards. Brian P. Bailey, Joseph A. Konstan, John V. Carlis. ACM Multimedia 2001, 241-250. Web SearchBibTeXDownload
1998
1Nsync - A Toolkit for Building Interactive Multimedia Presentations. Brian P. Bailey, Joseph A. Konstan, Robert Cooley, Moses Dejong. ACM Multimedia 1998, 257-266. Web SearchBibTeXDownload
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