Brian P. Bailey
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| 2010 |
| 7 | Build your world and play in it: Interacting with surface particles on complex objects. Brett R. Jones, Rajinder Sodhi, Roy H. Campbell, Guy Garnett, Brian P. Bailey. ISMAR 2010, 165-174. Web SearchBibTeXDownload |
| 2007 |
| 6 | TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work. Joshua M. Hailpern, Erik Hinterbichler, Caryn Leppert, Damon J. Cook, Brian P. Bailey. Creativity & Cognition 2007, 193-202. Web SearchBibTeXDownload |
| 2006 |
| 5 | On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state. Brian P. Bailey, Joseph A. Konstan. Computers in Human Behavior (22): 685-708 (2006). Web SearchBibTeXDownload |
| 2005 |
| 4 | Towards a Pervasive Computing Benchmark. Anand Ranganathan, Jalal Al-Muhtadi, Jacob T. Biehl, Brian Ziebart, Roy H. Campbell, Brian P. Bailey. PerCom Workshops 2005, 194-198. Web SearchBibTeXDownload |
| 2003 |
| 3 | Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design. Brian P. Bailey, Joseph A. Konstan. CHI 2003, 313-320. Web SearchBibTeXDownload |
| 2001 |
| 2 | DEMAIS: designing multimedia applications with interactive storyboards. Brian P. Bailey, Joseph A. Konstan, John V. Carlis. ACM Multimedia 2001, 241-250. Web SearchBibTeXDownload |
| 1998 |
| 1 | Nsync - A Toolkit for Building Interactive Multimedia Presentations. Brian P. Bailey, Joseph A. Konstan, Robert Cooley, Moses Dejong. ACM Multimedia 1998, 257-266. Web SearchBibTeXDownload |
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