| 2011 |
| 19 | Memory-Scalable GPU Spatial Hierarchy Construction. Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha. IEEE Trans. Vis. Comput. Graph. (17): 466-474 (2011). Web SearchBibTeXDownload |
| 2009 |
| 18 | An efficient GPU-based approach for interactive global illumination. Rui Wang, Unknown, Kun Zhou, Minghao Pan, Hujun Bao. ACM Trans. Graph. (28) (2009). Web SearchBibTeXDownload |
| 17 | Fast, Sub-pixel Antialiased Shadow Maps. Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao. Comput. Graph. Forum (28): 1927-1934 (2009). Web SearchBibTeXDownload |
| 2008 |
| 16 | Real-time KD-tree construction on graphics hardware. Kun Zhou, Qiming Hou, Rui Wang, Baining Guo. ACM Trans. Graph. (27): 126 (2008). Web SearchBibTeXDownload |
| 15 | Interactive relighting of dynamic refractive objects. Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi, Baining Guo. ACM Trans. Graph. (27) (2008). Web SearchBibTeXDownload |
| 2007 |
| 14 | Interactive relighting with dynamic BRDFs. Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo. ACM Trans. Graph. (26): 27 (2007). Web SearchBibTeXDownload |
| 13 | Locality Sensitive Discriminant Analysis. Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao. IJCAI 2007, 708-713. Cited by 32Web SearchBibTeXDownload |
| 12 | Laplacian optimal design for image retrieval. Xiaofei He, Wanli Min, Deng Cai, Kun Zhou. SIGIR 2007, 119-126. Web SearchBibTeXDownload |
| 2006 |
| 11 | Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo. ACM Trans. Graph. (25): 977-986 (2006). Web SearchBibTeXDownload |
| 10 | Variational sphere set approximation for solid objects. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo. The Visual Computer (22): 612-621 (2006). Web SearchBibTeXDownload |
| 2005 |
| 9 | Decorating Surfaces with Bidirectional Texture Functions. Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum. IEEE Trans. Vis. Comput. Graph. (11): 519-528 (2005). Web SearchBibTeXDownload |
| 2004 |
| 8 | 3D surface filtering using spherical harmonics. Kun Zhou, Hujun Bao, Jiaoying Shi. Computer-Aided Design (36): 363-375 (2004). Web SearchBibTeXDownload |
| 7 | Watermarking 3D mesh by spherical parameterization. Li Li, David Zhang, Zhigeng Pan, Jiaoying Shi, Kun Zhou, Kai Ye. Computers & Graphics (28): 981-989 (2004). Web SearchBibTeXDownload |
| 6 | Geometric Signal Compression. Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng. J. Comput. Sci. Technol. (19): 596-606 (2004). Web SearchBibTeXDownload |
| 2003 |
| 5 | Synthesis of progressively-variant textures on arbitrary surfaces. Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum. ACM Trans. Graph. (22): 295-302 (2003). Web SearchBibTeXDownload |
| 2002 |
| 4 | Fast tracking of semantic video object based on motion prediction and subregion extraction. Kun Zhou, Qionghai Dai, Jiang Wu, Guihua Er. ICIP (3) 2002, 621-624. Web SearchBibTeX |
| 2001 |
| 3 | Interacting with 3D Graphic Objects in an Image-Based Environment. Yong Wang, Jiang Li, Kun Zhou, Heung-Yeung Shum. IEEE Pacific Rim Conference on Multimedia 2001, 229-236. Web SearchBibTeXDownload |
| 2 | Level of Detail and Multi-Resolution Modeling for Virtual Prototyping. Zhigeng Pan, Mingmin Zhang, Kun Zhou, Chiyi Cheng, Jiaoying Shi. Int. J. Image Graphics (1): 329-343 (2001). Web SearchBibTeX |
| 1 | A New Mesh Simplification Algorithm Based on Triangle Collapses. Zhigeng Pan, Kun Zhou, Jiaoying Shi. J. Comput. Sci. Technol. (16): 57-63 (2001). Web SearchBibTeXDownload |