Qunsheng Peng

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2012
55Guest Editors' Introduction: Special Section on ACM VRST. Rynson W. H. Lau, Hans-Peter Seidel, George Baciu, Rynson W. H. Lau. IEEE Trans. Vis. Comput. Graph. (18): 354-355 (2012). Web SearchBibTeXDownload
2011
54Interactive Expressive Illustration of 3D City Scenes. Bin Pan, Xiang Chen, Xiaoming Guo, Wei Chen, Qunsheng Peng. CAD/Graphics 2011, 406-410. Web SearchBibTeXDownload
53A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes. Xin Zhang, Wei Chen, Zhonglei Yang, Chuan Zhu, Qunsheng Peng. CAD/Graphics 2011, 99-102. Web SearchBibTeXDownload
52Robust Deformation Transfer via Dual Domain. Yong Zhao, Bin Pan, Qunsheng Peng. CAD/Graphics 2011, 302-305. Web SearchBibTeXDownload
51Structural visualization of sequential DNA data. Xiao-hong Mao, Jinghua Fu, Wei Chen, Qian You, Shiaofen Fang, Qunsheng Peng. Journal of Zhejiang University - Science C (12): 263-272 (2011). Web SearchBibTeXDownload
50Salient structural elements based texture synthesis. Bin Pan, Fan Zhong, Shuai Wang, Wei Chen, Qunsheng Peng. SCIENCE CHINA Information Sciences (54): 1199-1206 (2011). Web SearchBibTeXDownload
2010
49Perceptually-motivated shape exaggeration. Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng. The Visual Computer (26): 985-995 (2010). Web SearchBibTeXDownload
48Real-time foveation filtering using nonlinear Mipmap interpolation. Xin Zhang, Zhangye Wang, Ran Wang, Zhonglei Yang, Wei Chen, Qunsheng Peng. The Visual Computer (26): 923-932 (2010). Web SearchBibTeXDownload
2009
47A Graph-Based Approach for Protein-Protein Docking. Tao Zhang, Qunsheng Peng, Wei Chen, Tao Wu, Xin Chen. BMEI 2009, 1-8. Web SearchBibTeXDownload
46A Novel Interface for Interactive Exploration of DTI Fibers. Wei Chen, Zi'ang Ding, Song Zhang, Anna MacKay-Brandt, Stephen Correia, Huamin Qu, John Allen Crow, David F. Tate, Zhicheng Yan, Qunsheng Peng. IEEE Trans. Vis. Comput. Graph. (15): 1433-1440 (2009). Web SearchBibTeXDownload
45Rigidity Constraints for Large Mesh Deformation. Yong Zhao, Xinguo Liu, Qunsheng Peng, Hujun Bao. J. Comput. Sci. Technol. (24): 47-55 (2009). Web SearchBibTeXDownload
44A unified shape editing framework based on tetrahedral control mesh. Yong Zhao, Xinguo Liu, Chunxia Xiao, Qunsheng Peng. Journal of Visualization and Computer Animation (20): 301-310 (2009). Web SearchBibTeXDownload
2008
43Molecular field feature extraction and analysis with level set method. Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng. Computers & Graphics (32): 632-638 (2008). Web SearchBibTeXDownload
42Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng. Computer Vision and Image Understanding (112): 81-90 (2008). Web SearchBibTeXDownload
41Distortion Optimization based Image Completion from a Large Displacement View. Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen. Comput. Graph. Forum (27): 1755-1764 (2008). Web SearchBibTeXDownload
40Video completion and synthesis. Chunxia Xiao, Shu Liu, Hongbo Fu, Chengchun Lin, Chengfang Song, Zhiyong Huang, Fazhi He, Qunsheng Peng. Journal of Visualization and Computer Animation (19): 341-353 (2008). Web SearchBibTeXDownload
39Real-time editing and relighting of homogeneous translucent materials. Rui Wang, Ewen Cheslack-Postava, Unknown, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao. The Visual Computer (24): 565-575 (2008). Web SearchBibTeXDownload
38GPU-based rendering for deformable translucent objects. Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. The Visual Computer (24): 95-103 (2008). Web SearchBibTeXDownload
37Real-time modeling and rendering of raining scenes. Changbo Wang, Zhangye Wang, Xin Zhang, Lei Huang, Zhiliang Yang, Qunsheng Peng. The Visual Computer (24): 605-616 (2008). Web SearchBibTeXDownload
2007
36Identification and visualization of cage-shaped proteins. Min Hu, Junhui Wang, Qunsheng Peng. Bioinformatics (23): 3400-3402 (2007). Web SearchBibTeXDownload
35The Feature Extraction of Macromolecular Field Based on Level Set Method. Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng. CAD/Graphics 2007, 108-113. Web SearchBibTeXDownload
34Sketch-based Modeling and Animation of Floral Blossom. Chengfang Song, Qunsheng Peng, Zi'ang Ding, Xiaolan Tu, Yubo Zhang, Wei Chen, Chunxia Xiao. CAD/Graphics 2007, 37. Web SearchBibTeXDownload
33Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao. Comput. Graph. Forum (26): 485-493 (2007). Web SearchBibTeXDownload
32Precomputing data-driven tree animation. Long Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng. Journal of Visualization and Computer Animation (18): 371-382 (2007). Web SearchBibTeXDownload
31A unified method for appearance and geometry completion of point set surfaces. Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng. The Visual Computer (23): 433-443 (2007). Web SearchBibTeXDownload
30Conservative voxelization. Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng. The Visual Computer (23): 783-792 (2007). Web SearchBibTeXDownload
2006
29Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo. ACM Trans. Graph. (25): 977-986 (2006). Web SearchBibTeXDownload
28Appearance and Geometry Completion with Constrained Texture Synthesis. Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng. Computer Graphics International 2006, 24-35. Web SearchBibTeXDownload
27Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng. Computer Graphics International 2006, 735-742. Web SearchBibTeXDownload
26Direct Volume Rendering of Volumetric Protein Data. Min Hu, Wei Chen, Tao Zhang, Qunsheng Peng. Computer Graphics International 2006, 397-403. Web SearchBibTeXDownload
25An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. Computer Graphics International 2006, 124-135. Web SearchBibTeXDownload
24Detail-Preserving Local Editing for Point-Sampled Geometry. Yongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng. Computer Graphics International 2006, 673-681. Web SearchBibTeXDownload
23Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng. Edutainment 2006, 1066-1069. Web SearchBibTeXDownload
22Energy Matting. Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng. Edutainment 2006, 1098-1102. Web SearchBibTeXDownload
21A Novel Variational Image Model: Towards a Unified Approach to Image Editing. Yun Zeng, Wei Chen, Qunsheng Peng. J. Comput. Sci. Technol. (21): 224-231 (2006). Web SearchBibTeXDownload
20Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng. Journal of Visualization and Computer Animation (17): 573-583 (2006). Web SearchBibTeXDownload
19Synthesizing trees by plantons. Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao. The Visual Computer (22): 238-248 (2006). Web SearchBibTeXDownload
18Real-time snowing simulation. Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng. The Visual Computer (22): 315-323 (2006). Web SearchBibTeXDownload
17Variational sphere set approximation for solid objects. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo. The Visual Computer (22): 612-621 (2006). Web SearchBibTeXDownload
2005
16A similarity computing algorithm for proteins. Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng. CAD/Graphics 2005, 5. Web SearchBibTeXDownload
15A Similarity Computing Algorithm for Volumetric Data Sets. Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng. FSKD (2) 2005, 742-751. Web SearchBibTeXDownload
14Bilateral Estimation of Vertex Normal for Point-Sampled Models. Guofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng. ICCSA (1) 2005, 758-768. Web SearchBibTeXDownload
13Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. Min Hu, Qunsheng Peng. SAC 2005, 172-176. Web SearchBibTeXDownload
2004
12Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. Zhao Dong, Wei Chen, Long Zhang, Qunsheng Peng. GCC Workshops 2004, 712-719. Web SearchBibTeXDownload
11Geometric Signal Compression. Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng. J. Comput. Sci. Technol. (19): 596-606 (2004). Web SearchBibTeXDownload
10Real-time Voxelization for Complex Polygonal Models. Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng. Pacific Conference on Computer Graphics and Applications 2004, 43-50. Web SearchBibTeXDownload
9Interactive collision detection for complex and deformable models using programmable graphics hardware. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng. VRST 2004, 10-15. Web SearchBibTeXDownload
2003
8Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng. J. Comput. Sci. Technol. (18): 804-814 (2003). Web SearchBibTeXDownload
2001
7Continuous field based free-form surface modeling and morphing. Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng. Computers & Graphics (25): 235-243 (2001). Web SearchBibTeXDownload
6Constrained Fairing for Meshes. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong. Comput. Graph. Forum (20): 115-123 (2001). Web SearchBibTeX
2000
5Fast LIC Image Generation Based on Significance Map. Li Chen, Issei Fujishiro, Qunsheng Peng. ISHPC 2000, 537-546. Web SearchBibTeXDownload
4Progressive Geometry Compression for Meshes. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun. Pacific Conference on Computer Graphics and Applications 2000, 408-410. Web SearchBibTeXDownload
1999
3Non-linear view interpolation. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng. Journal of Visualization and Computer Animation (10): 233-241 (1999). Web SearchBibTeX
1998
2Nonlinear View Interpolation. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng. Pacific Conference on Computer Graphics and Applications 1998, 61. Web SearchBibTeXDownload
1997
1Surface deformation using the sensor glove. Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong. VRST 1997, 189-196. Web SearchBibTeXDownload
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