Renato Pajarola

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2011
58Visual saliency guided normal enhancement technique for 3D shape depiction. Yongwei Miao, Jieqing Feng, Renato Pajarola. Computers & Graphics (35): 706-712 (2011). Web SearchBibTeXDownload
57Cross-Segment Load Balancing in Parallel Rendering. Fatih Erol, Stefan Eilemann, Renato Pajarola. EGPGV 2011, 41-50. Web SearchBibTeXDownload
56Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola. IEEE Trans. Vis. Comput. Graph. (17): 2135-2143 (2011). Web SearchBibTeXDownload
55Extinction-Based Shading and Illumination in GPU Volume Ray-Casting. Philipp Schlegel, Maxim Makhinya, Renato Pajarola. IEEE Trans. Vis. Comput. Graph. (17): 1795-1802 (2011). Web SearchBibTeXDownload
54Time Adaptive Approximate SPH. Prashant Goswami, Renato Pajarola. VRIPHYS 2011, 19-28. Web SearchBibTeXDownload
2010
53Scalable Parallel Out-of-core Terrain Rendering. Prashant Goswami, Maxim Makhinya, Jonas Bösch, Renato Pajarola. EGPGV 2010, 63-71. Web SearchBibTeXDownload
52Fast Compositing for Cluster-Parallel Rendering. Maxim Makhinya, Stefan Eilemann, Renato Pajarola. EGPGV 2010, 111-120. Web SearchBibTeXDownload
51Interactive SPH Simulation and Rendering on the GPU. Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola. Symposium on Computer Animation 2010, 55-64. Web SearchBibTeXDownload
50Application of Tensor Approximation to Multiscale Volume Feature Representations. Susanne K. Suter, Christoph P. E. Zollikofer, Renato Pajarola. VMV 2010, 203-210. Web SearchBibTeXDownload
2009
49Predictive-corrective incompressible SPH. Barbara Solenthaler, Renato Pajarola. ACM Trans. Graph. (28) (2009). Web SearchBibTeXDownload
48Curvature-aware adaptive re-sampling for point-sampled geometry. Yongwei Miao, Renato Pajarola, Jieqing Feng. Computer-Aided Design (41): 395-403 (2009). Web SearchBibTeXDownload
47Fast low-memory streaming MLS reconstruction of point-sampled surfaces. Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, Ruggero Pintus. Graphics Interface 2009, 15-22. Web SearchBibTeXDownload
46Equalizer: A Scalable Parallel Rendering Framework. Stefan Eilemann, Maxim Makhinya, Renato Pajarola. IEEE Trans. Vis. Comput. Graph. (15): 436-452 (2009). Web SearchBibTeXDownload
45Real-Time Feature Acquisition and Integration for Vision-Based Mobile Robots. Thomas Hübner, Renato Pajarola. ISVC (1) 2009, 189-200. Web SearchBibTeXDownload
44Layered Volume Splatting. Philipp Schlegel, Renato Pajarola. ISVC (2) 2009, 1-12. Web SearchBibTeXDownload
43Shape isophotic error netric controllable re-sampling for point-sampled surfaces. Yongwei Miao, Pablo Diaz-Gutierrez, Renato Pajarola, M. Gopi, Jieqing Feng. Shape Modeling International 2009, 28-35. Web SearchBibTeXDownload
42Streaming surface sampling using Gaussian epsilon-nets. Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola, Meenakshisundaram Gopi. The Visual Computer (25): 411-421 (2009). Web SearchBibTeXDownload
2008
41Guest editorial: Special section on the Symposium on Point-Based Graphics 2007. Mario Botsch, Renato Pajarola. Computers & Graphics (32): 187-188 (2008). Web SearchBibTeXDownload
40Density Contrast SPH Interfaces. Barbara Solenthaler, Renato Pajarola. Symposium on Computer Animation 2008, 211-218. Web SearchBibTeXDownload
39Adaptive Sampling and Rendering of Fluids on the GPU. Yanci Zhang, Barbara Solenthaler, Renato Pajarola. Volume Graphics 2008, 137-146. Web SearchBibTeXDownload
2007
38Deferred blending: Image composition for single-pass point rendering. Yanci Zhang, Renato Pajarola. Computers & Graphics (31): 175-189 (2007). Web SearchBibTeXDownload
37Direct Send Compositing for Parallel Sort-Last Rendering. Stefan Eilemann, Renato Pajarola. EGPGV 2007, 29-36. Web SearchBibTeXDownload
36A unified particle model for fluid-solid interactions. Barbara Solenthaler, Jürg Schläfli, Renato Pajarola. Journal of Visualization and Computer Animation (18): 69-82 (2007). Web SearchBibTeXDownload
35Efficient Refinement of Dynamic Point Data. Barbara Solenthaler, Yanci Zhang, Renato Pajarola. SPBG 2007, 65-72. Web SearchBibTeXDownload
34Survey of semi-regular multiresolution models for interactive terrain rendering. Renato Pajarola, Enrico Gobbetti. The Visual Computer (23): 583-605 (2007). Web SearchBibTeXDownload
2006
33Multi-view point splatting. Thomas Hübner, Yanci Zhang, Renato Pajarola. GRAPHITE 2006, 285-294. Web SearchBibTeXDownload
32Framework for Adaptive Sampling of Point-Based Surfaces Using Geometry and Color Attributes. Duck Bong Kim, Eui Chul Kang, Kwan H. Lee, Renato Pajarola. International Conference on Computational Science (2) 2006, 371-374. Web SearchBibTeXDownload
31Single-Pass Point Rendering and Transparent Shading. Yanci Zhang, Renato Pajarola. SPBG 2006, 37-48. Web SearchBibTeXDownload
30Single-strips for fast interactive rendering. Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola. The Visual Computer (22): 372-386 (2006). Web SearchBibTeXDownload
2005
29Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds. Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Renato Pajarola. Comput. Graph. Forum (24): 457-467 (2005). Web SearchBibTeXDownload
28Stream-Processing Points. Renato Pajarola. IEEE Visualization 2005, 31. Web SearchBibTeXDownload
27Cached Geometry Manager for View-dependent LOD Rendering. Roberto Lario, Renato Pajarola, Francisco Tirado. WSCG (Full Papers) 2005, 9-16. Web SearchBibTeX
2004
26Point-based rendering techniques. Miguel Sainz, Renato Pajarola. Computers & Graphics (28): 869-879 (2004). Web SearchBibTeXDownload
25A Simple Approach for Point-Based Object Capturing and Rendering. Miguel Sainz, Renato Pajarola, Albert Mercade, Antonio Susin. IEEE Computer Graphics and Applications (24): 24-33 (2004). Web SearchBibTeXDownload
24Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing. Renato Pajarola, Christopher DeCoro. IEEE Trans. Vis. Comput. Graph. (10): 353-368 (2004). Web SearchBibTeXDownload
23Confetti: Object-Space Point Blending and Splatting. Renato Pajarola, Miguel Sainz, Patrick Guidotti. IEEE Trans. Vis. Comput. Graph. (10): 598-608 (2004). Web SearchBibTeXDownload
22Live Range Visibility Constraints for Adaptive Terrain Visualization. Xiaohong Bao, Renato Pajarola, Michael Shafae. IEEE Visualization 2004, 12. Web SearchBibTeXDownload
21Dmesh: Fast Depth-Image Meshing And Warping. Renato Pajarola, Miguel Sainz, Yu Meng. Int. J. Image Graphics (4): 653-681 (2004). Web SearchBibTeXDownload
20SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core. Xiaohong Bao, Renato Pajarola, Michael Shafae. VMV 2004, 413-420. Web SearchBibTeX
2003
19Efficient Level-of-details for Point based Rendering. Renato Pajarola. Computer Graphics and Imaging 2003, 141-146. Web SearchBibTeX
18Fast Prefix Code Processing. Renato Pajarola. ITCC 2003, 206-211. Web SearchBibTeXDownload
17DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. Michael Shafae, Renato Pajarola. Pacific Conference on Computer Graphics and Applications 2003, 271. Web SearchBibTeXDownload
16Object-space point blending and splatting. Renato Pajarola, Miguel Sainz, Patrick Guidotti. SIGGRAPH 2003. Web SearchBibTeXDownload
2002
15QuadTIN: Quadtree based Triangulated Irregular Networks. Renato Pajarola, Marc Antonijuan, Roberto Lario. IEEE Visualization 2002, 395-402. Web SearchBibTeXDownload
14XFastMesh: Fast View-dependent Meshing from External Memory. Christopher DeCoro, Renato Pajarola. IEEE Visualization 2002, 363-370. Web SearchBibTeXDownload
2001
13Virtual Geoexploration: Concepts and Design Choices. Renato Pajarola, Peter Widmayer. Int. J. Comput. Geometry Appl. (11): 1-14 (2001). Web SearchBibTeX
12FastMesh: Efficient View-Dependent Meshing Renato P. Renato Pajarola. Pacific Conference on Computer Graphics and Applications 2001, 22-30. Web SearchBibTeXDownload
2000
11SQUEEZE: Fast and Progressive Decompression of Triangle Meshes. Renato Pajarola, Jarek Rossignac. Computer Graphics International 2000, 173-182. Web SearchBibTeXDownload
10Space-Efficient Data Cubes for Dynamic Environments. Mirek Riedewald, Divyakant Agrawal, Amr El Abbadi, Renato Pajarola. DaWaK 2000, 24-33. Cited by 25Web SearchBibTeXDownload
9An image compression method for spatial search. Renato Pajarola, Peter Widmayer. IEEE Transactions on Image Processing (9): 357-365 (2000). Web SearchBibTeXDownload
8Corrections to 'Compressed Progressive Meshes'. Renato Pajarola, Jarek Rossignac. IEEE Trans. Vis. Comput. Graph. (6): 190 (2000). Web SearchBibTeXDownload
7Compressed Progressive Meshes. Renato Pajarola, Jarek Rossignac. IEEE Trans. Vis. Comput. Graph. (6): 79-93 (2000). Web SearchBibTeXDownload
6Topology preserving and controlled topology simplifying multiresolution isosurface extraction. Thomas Gerstner, Renato Pajarola. IEEE Visualization 2000, 259-266. Web SearchBibTeXDownload
1999
5Implant Sprays: Compression of Progressive Tetrahedral Mesh Connectivity. Renato Pajarola, Jarek Rossignac, Andrzej Szymczak. IEEE Visualization 1999, 299-305. Web SearchBibTeXDownload
1998
4A modified longest side bisection triangulation. Christoph Stamm, Stephan Eidenbenz, Renato Pajarola. CCCG 1998. Web SearchBibTeXDownload
3The Alps at Your Fingertips: Virtual Reality and Geoinformation Systems. Renato Pajarola, Thomas Ohler, Peter Stucki, Kornel Szabo, Peter Widmayer. ICDE 1998, 550-557. Web SearchBibTeXDownload
2Large scale terrain visualization using the restricted quadtree triangulation. Renato Pajarola. IEEE Visualization 1998, 19-26. Web SearchBibTeXDownload
1996
1Spatial Indexing into Compressed Raster Images: How to Answer Range Queries Without Decompression. Renato Pajarola, Peter Widmayer. IW-MMDBMS 1996, 94-100. Web SearchBibTeX
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