Steve Benford

Loading Google Thumbnails...
2013
188Digital arts: did you feel that?. Ernest A. Edmonds, Steve Benford, Zafer Bilda, Jill Fantauzzacoffin, Roger F. Malina, Hughes Vinet. CHI Extended Abstracts 2013, 2439-2446. Web SearchBibTeXDownload
187Your Way Your Missions: A Location-Aware Pervasive Game Exploiting the Routes of Players. Ling Chen, Gencai Chen, Steve Benford. Int. J. Hum. Comput. Interaction (29): 110-128 (2013). Web SearchBibTeXDownload
2012
186Digging in the crates: an ethnographic study of DJS' work. Ahmed Y. Ahmed, Steve Benford, Andy Crabtree. CHI 2012, 1805-1814. Web SearchBibTeXDownload
185Uncomfortable interactions. Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, Tom Rodden. CHI 2012, 2005-2014. Web SearchBibTeXDownload
184"Act natural": instructions, compliance and accountability in ambulatory experiences. Peter Tolmie, Steve Benford, Martin Flintham, Patrick Brundell, Matt Adams, Nicholas Tandavantij, Ju Row Far, Gabriella Giannachi. CHI 2012, 1519-1528. Web SearchBibTeXDownload
183The machine in the ghost: augmenting broadcasting with biodata. Paul Tennent, Stuart Reeves, Steve Benford, Brendan Walker, Joe Marshall, Patrick Brundell, Rupert Meese, Paul Harter. CHI Extended Abstracts 2012, 91-100. Web SearchBibTeXDownload
182Pursuing Leisure: Reflections on Theme Park Visiting. Abigail Durrant, David S. Kirk, Steve Benford, Tom Rodden. Computer Supported Cooperative Work (21): 43-79 (2012). Web SearchBibTeXDownload
181Supporting traditional music-making: designing for situated discretion. Steve Benford, Peter Tolmie, Ahmed Y. Ahmed, Andy Crabtree, Tom Rodden. CSCW 2012, 127-136. Web SearchBibTeXDownload
180Documenting mixed reality performance: the case of CloudPad. Gabriella Giannachi, Henry Lowood, Glen Worthey, Dominic Price, Duncan Rowland, Steve Benford. Digital Creativity (23): 159-175 (2012). Web SearchBibTeXDownload
179Interaction as performance. Steve Benford, Gabriella Giannachi. Interactions (19): 38-43 (2012). Web SearchBibTeXDownload
178Tabletop games for photo consumption at theme parks. Edward Anstead, Abigail Durrant, Steve Benford, David S. Kirk. ITS 2012, 61-70. Web SearchBibTeXDownload
2011
177Creating the spectacle: Designing interactional trajectories through spectator interfaces. Steve Benford, Andy Crabtree, Martin Flintham, Chris Greenhalgh, Boriana Koleva, Matt Adams, Nick Tandavanitj, Ju Row-Farr, Gabriella Giannachi, Irma Lindt. ACM Trans. Comput.-Hum. Interact. (18): 11 (2011). Web SearchBibTeXDownload
176Breathalising games: understanding the potential of breath control in game interfaces. Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford. Advances in Computer Entertainment Technology 2011, 58. Web SearchBibTeXDownload
175Breath control of amusement rides. Joe Marshall, Duncan Rowland, Stefan Rennick Egglestone, Steve Benford, Brendan Walker, Derek McAuley. CHI 2011, 73-82. Web SearchBibTeXDownload
174Using fast interaction to create intense experiences. Joe Marshall, Steve Benford. CHI 2011, 1255-1264. Web SearchBibTeXDownload
173Automics: souvenir generating photoware for theme parks. Abigail Durrant, Duncan Rowland, David S. Kirk, Steve Benford, Joel E. Fischer, Derek McAuley. CHI 2011, 1767-1776. Web SearchBibTeXDownload
172The gas mask: a probe for exploring fearsome interactions. Joe Marshall, Brendan Walker, Steve Benford, George Tomlinson, Stefan Rennick Egglestone, Stuart Reeves, Patrick Brundell, Paul Tennent, Jo Cranwell, Paul Harter, Jo Longhurst. CHI Extended Abstracts 2011, 127-136. Web SearchBibTeXDownload
171Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. Martin Flintham, Stuart Reeves, Patrick Brundell, A. T. Glover, Steve Benford, Duncan Rowland, Boriana Koleva, Chris Greenhalgh, Matt Adams, Nick Tandavanitj, Ju Row-Farr. ECSCW 2011, 233-252. Web SearchBibTeXDownload
170Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction. Stefan Rennick Egglestone, Brendan Walker, Joe Marshall, Steve Benford, Derek McAuley. INTERACT (1) 2011, 452-469. Web SearchBibTeXDownload
169Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications. Joel E. Fischer, Chris Greenhalgh, Steve Benford. Mobile HCI 2011, 181-190. Web SearchBibTeXDownload
168Locating experience: touring a pervasive performance. Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden. Personal and Ubiquitous Computing (15): 717-730 (2011). Web SearchBibTeXDownload
167Lessons from Touring a Location-Based Experience. Leif Oppermann, Martin Flintham, Stuart Reeves, Steve Benford, Chris Greenhalgh, Joe Marshall, Matt Adams, Ju Row-Farr, Nick Tandavanitj. Pervasive 2011, 232-249. Web SearchBibTeXDownload
166Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring. Stefan Rennick Egglestone, Amanda M. Whitbrook, Caroline Leygue, Julie Greensmith, Brendan Walker, Steve Benford, Holger Schnädelbach, Stuart Reeves, Joe Marshall, David S. Kirk, Paul Tennent, Ainoje Irune, Duncan Rowland. UMAP 2011, 281-292. Web SearchBibTeXDownload
2010
165Deception and magic in collaborative interaction. Joe Marshall, Steve Benford, Tony P. Pridmore. CHI 2010, 567-576. Web SearchBibTeXDownload
164Sequential art for science and CHI. Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walker, Joshua Underwood, Rosemary Luckin, Hilary Smith, Geraldine Fitzpatrick, Judith Good, Brendan Walker, Alan Chamberlain, Stefan Rennick Egglestone, Joe Marshall, Holger Schnädelbach, Steve Benford. CHI Extended Abstracts 2010, 2651-2660. Web SearchBibTeXDownload
163Performing Musical Interaction: Lessons from the Study of Extended Theatrical Performances. Steve Benford. Computer Music Journal (34): 49-61 (2010). Web SearchBibTeXDownload
162The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials. Andrew Manches, Claire O'Malley, Steve Benford. Computers & Education (54): 622-640 (2010). Web SearchBibTeXDownload
161Recommending Rides: Psychometric Profiling in the Theme Park. Stefan Rennick Egglestone, Amanda M. Whitbrook, Julie Greensmith, Brendan Walker, Steve Benford, Joe Marshall, David Kirk, Holger Schnädelbach, Ainojie Alexander Irune, Duncan Rowland. Computers in Entertainment (8): 21 (2010). Web SearchBibTeXDownload
160Effects of content and time of delivery on receptivity to mobile interruptions. Joel E. Fischer, Nick Yee, Victoria Bellotti, Nathan Good, Steve Benford, Chris Greenhalgh. Mobile HCI 2010, 103-112. Web SearchBibTeXDownload
2009
159The ins and outs of home networking: The case for useful and usable domestic networking. Rebecca E. Grinter, W. Keith Edwards, Marshini Chetty, Erika Shehan Poole, Ja-Young Sung, Jeonghwa Yang, Andy Crabtree, Peter Tolmie, Tom Rodden, Chris Greenhalgh, Steve Benford. ACM Trans. Comput.-Hum. Interact. (16) (2009). Web SearchBibTeXDownload
158The Bronco: a proof-of-concept adaptive fairground ride. Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden. Advances in Computer Entertainment Technology 2009, 371-374. Web SearchBibTeXDownload
157Inferring player engagement in a pervasive experience. Joel E. Fischer, Steve Benford. CHI 2009, 1903-1906. Web SearchBibTeXDownload
156From interaction to trajectories: designing coherent journeys through user experiences. Steve Benford, Gabriella Giannachi, Boriana Koleva, Tom Rodden. CHI 2009, 709-718. Web SearchBibTeXDownload
155In support of city exploration. Ben Bedwell, Holger Schnädelbach, Steve Benford, Tom Rodden, Boriana Koleva. CHI 2009, 1171-1180. Web SearchBibTeXDownload
154Ubikequitous computing: designing interactive experiences for cyclists. Duncan Rowland, Martin Flintham, Leif Oppermann, Joe Marshall, Alan Chamberlain, Boriana Koleva, Steve Benford, Citlali Perez. Mobile HCI 2009. Web SearchBibTeXDownload
153Physical manipulation: evaluating the potential for tangible designs. Andrew Manches, Claire O'Malley, Steve Benford. Tangible and Embedded Interaction 2009, 77-84. Web SearchBibTeXDownload
152Experiences of participatory sensing in the wild. Mark Paxton, Steve Benford. UbiComp 2009, 265-274. Web SearchBibTeXDownload
2008
151Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs. Advances in Computer Entertainment Technology 2008, 322-329. Web SearchBibTeXDownload
150Performing thrill: designing telemetry systems and spectator interfaces for amusement rides. Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves, Steve Benford, Brendan Walker, Michael Wright. CHI 2008, 1167-1176. Web SearchBibTeXDownload
149Temporal trajectories in shared interactive narratives. Steve Benford, Gabriella Giannachi. CHI 2008, 73-82. Web SearchBibTeXDownload
148"Are you watching this film or what?": interruption and the juggling of cohorts. Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Benford. CSCW 2008, 257-266. Web SearchBibTeXDownload
147EmoPlayer: A media player for video clips with affective annotations. Ling Chen, Gencai Chen, Chengzhe Xu, Jack March, Steve Benford. Interacting with Computers (20): 17-28 (2008). Web SearchBibTeXDownload
146MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Eiman Kanjo, Steve Benford, Mark Paxton, Alan Chamberlain, Danae Stanton Fraser, Dawn Woodgate, David Crellin, Adrian Woolard. Personal and Ubiquitous Computing (12): 599-607 (2008). Web SearchBibTeXDownload
145Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces. Joe Marshall, Tony P. Pridmore, Mike Pound, Steve Benford, Boriana Koleva. Pervasive 2008, 38-55. Web SearchBibTeXDownload
2007
144Augmenting amusement rides with telemetry. Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford. Advances in Computer Entertainment Technology 2007, 115-122. Web SearchBibTeXDownload
143Your way your missions: from location-based to route-based pervasive gaming. Ling Chen, Steve Benford. Advances in Computer Entertainment Technology 2007, 232-233. Web SearchBibTeXDownload
142The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr. Computer Supported Cooperative Work (16): 167-198 (2007). Web SearchBibTeXDownload
141Eye-balls: juggling with the virtual. Joe Marshall, Steve Benford, Tony P. Pridmore. Creativity & Cognition 2007, 265-266. Web SearchBibTeXDownload
140Interactive flashlights in special needs education. Sue Cobb, Angela Mallett, Tony P. Pridmore, Steve Benford. Digital Creativity (18): 69-78 (2007). Web SearchBibTeXDownload
139Professor Tanda: greener gaming & pervasive play. Alan Chamberlain, Steve Benford, Chris Greenhalgh, Alastair Hampshire, Nick Tandavanitj, Matt Adams, Amanda Oldroyd, Jon Sutton. DUX 2007, 26. Web SearchBibTeXDownload
138Making the Home Network at Home: Digital Housekeeping. Peter Tolmie, Andy Crabtree, Tom Rodden, Chris Greenhalgh, Steve Benford. ECSCW 2007, 331-350. Web SearchBibTeXDownload
137Urban Computing and Mobile Devices. Piotr D. Adamczyk, Kristian Kloeckl, Carlo Ratti, Mark Bilandzic, Marcus Foth, Amanda Oldroyd, Helen Klaebe, Kati London, Sean White, Petia Morozov, Peter Landshoff, Fabien Girardin, Shin'ichi Konomi, Nicolas Nova, M. P. Pieniazek, Fauzan Mirza, Koen van Boerdonk, Sietske Klooster, Dikaios Papadogkonas, Jaime Martín Serrano, Joan Serrat, Daniel Michelis, Eric Kabisch. IEEE Distributed Systems Online (8) (2007). Web SearchBibTeXDownload
136An HCI method to improve the human performance reduced by local-lag mechanism. Ling Chen, Gencai Chen, Hong Chen, Jack March, Steve Benford, Zhi-Geng Pan. Interacting with Computers (19): 215-224 (2007). Web SearchBibTeXDownload
135Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. Martin Flintham, Gabriella Giannachi, Steve Benford, Matt Adams. International Conference on Virtual Storytelling 2007, 167-175. Web SearchBibTeXDownload
134Designing planned route based interactions for context-aware applications. Ling Chen, Steve Benford. Mobility Conference 2007, 628-631. Web SearchBibTeXDownload
133'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game. Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton. OTM Workshops (1) 2007, 203-210. Web SearchBibTeXDownload
132The iterative development of a tangible pin-board to symmetrically link physical and digital documents. Kher Hui Ng, Boriana Koleva, Steve Benford. Personal and Ubiquitous Computing (11): 145-155 (2007). Web SearchBibTeXDownload
131From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings. John Bowers, Liam J. Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath, Gustav Taxén, Luigina Ciolfi. The Disappearing Computer 2007, 30-49. Web SearchBibTeXDownload
130Addressing Mobile Phone Diversity in Ubicomp Experience Development. Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz. Ubicomp 2007, 447-464. Web SearchBibTeXDownload
2006
129Balancing the needs of players and spectators in agent-based commentary systems. Dan Fielding, Brian Logan, Steve Benford. AAMAS 2006, 996-998. Web SearchBibTeXDownload
128Can you see me now?. Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr. ACM Trans. Comput.-Hum. Interact. (13): 100-133 (2006). Web SearchBibTeXDownload
127Using Object Interactions to Improve Particle Filter Performance. Joe Marshall, Steve Mills, Steve Benford. BMVC 2006, 337-346. Web SearchBibTeXDownload
126Designing for the opportunities and risks of staging digital experiences in public settings. Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer G. Sheridan, Alan J. Dix, Martin Flintham, Adam Drozd. CHI 2006, 427-436. Web SearchBibTeXDownload
125Interweaving mobile games with everyday life. Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford. CHI 2006, 417-426. Web SearchBibTeXDownload
124Designing interactive environments for outdoors gaming and play. Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund. CHI Extended Abstracts 2006, 419-422. Web SearchBibTeXDownload
123A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback. P. Wang, A. A. Becker, I. A. Jones, A. T. Glover, Steve Benford, Chris Greenhalgh, M. Vloeberghs. Computer Methods and Programs in Biomedicine (84): 11-18 (2006). Web SearchBibTeXDownload
122Developing Digital Records: Early Experiences of Record and Replay. Andy Crabtree, Andrew P. French, Chris Greenhalgh, Steve Benford, Keith Cheverst, Dan Fitton, Mark Rouncefield, Connor Graham. Computer Supported Cooperative Work (15): 281-319 (2006). Web SearchBibTeXDownload
121The spatial character of sensor technology. Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Claire O'Malley. Conference on Designing Interactive Systems 2006, 31-40. Web SearchBibTeXDownload
120Supporting ethnographic studies of ubiquitous computing in the wild. Andy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry Brown. Conference on Designing Interactive Systems 2006, 60-69. Web SearchBibTeXDownload
119Moving office: inhabiting a dynamic building. Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden. CSCW 2006, 313-322. Web SearchBibTeXDownload
118The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. Steve Benford. DS-RT 2006, 3. Web SearchBibTeXDownload
117The Augurscope: Refining its Design. Holger Schnädelbach, Boriana Koleva, Mark Paxton, Michael Twidale, Steve Benford, Rob Anastasi. Presence (15): 278-293 (2006). Web SearchBibTeXDownload
116Future Garden. Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell. TIDSE 2006, 346-351. Web SearchBibTeXDownload
115Hitchers: Designing for Cellular Positioning. Adam Drozd, Steve Benford, Nick Tandavanitj, Michael Wright, Alan Chamberlain. Ubicomp 2006, 279-296. Web SearchBibTeXDownload
114Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford. Ubicomp 2006, 52-68. Web SearchBibTeXDownload
2005
113The multimedia challenges raised by pervasive games. Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham. ACM Multimedia 2005, 89-95. Web SearchBibTeXDownload
112Expected, sensed, and desired: A framework for designing sensing-based interaction. Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony P. Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, Anthony Steed. ACM Trans. Comput.-Hum. Interact. (12): 3-30 (2005). Cited by 59Web SearchBibTeXDownload
111Life on the edge: supporting collaboration in location-based experiences. Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer. CHI 2005, 721-730. Cited by 76Web SearchBibTeXDownload
110Designing the spectator experience. Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser. CHI 2005, 741-750. Web SearchBibTeXDownload
109PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents. Kher Hui Ng, Steve Benford, Boriana Koleva. CHI Extended Abstracts 2005, 1981-1984. Web SearchBibTeXDownload
108Bridging the physical and digital in pervasive gaming. Steve Benford, Carsten Magerkurth, Peter Ljungstrand. Commun. ACM (48): 54-57 (2005). Web SearchBibTeXDownload
107Hybrid design creates innovative museum experiences. Liam J. Bannon, Steve Benford, John Bowers, Christian Heath. Commun. ACM (48): 62-65 (2005). Web SearchBibTeXDownload
106Moving with the Times: IT Research and the Boundaries of CSCW. Andy Crabtree, Tom Rodden, Steve Benford. Computer Supported Cooperative Work (14): 217-251 (2005). Web SearchBibTeXDownload
105The SENSE project: a context-inclusive approach to studying environmental science within and across schools. Danae Stanton Fraser, Hilary Smith, Ella Tallyn, Dave Kirk, Steve Benford, Duncan Rowland, Mark Paxton, Sara Price, Geraldine Fitzpatrick. CSCL 2005, 155-159. Web SearchBibTeXDownload
104Formalising Performative Interaction. Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, Steve Benford, Claire O'Malley. DSV-IS 2005, 15-25. Web SearchBibTeXDownload
103Seamful Design for Location-Based Mobile Games. Gregor Broll, Steve Benford. ICEC 2005, 155-166. Web SearchBibTeXDownload
102Pushing the boundaries of interaction in public. Steve Benford. Interactions (12): 57-58 (2005). Web SearchBibTeXDownload
101Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds. Ella Tallyn, Boriana Koleva, Brian Logan, Dan Fielding, Steve Benford, Giulia Gelmini, Neil Madden. International Conference on Virtual Storytelling 2005, 179-188. Web SearchBibTeXDownload
2004
100Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games. Dan Fielding, Mike Fraser, Brian Logan, Steve Benford. AAMAS 2004, 1530-1531. Web SearchBibTeXDownload
99Extending game participation with embodied reporting agents. Dan Fielding, Mike Fraser, Brian Logan, Steve Benford. Advances in Computer Entertainment Technology 2004, 100-108. Web SearchBibTeXDownload
98Orchestrating a mixed reality game 'on the ground'. Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed. CHI 2004, 391-398. Web SearchBibTeXDownload
97Revealing delay in collaborative environments. Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh. CHI 2004, 503-510. Web SearchBibTeXDownload
96Location and Recognition of Flashlight Projections for Visual Interfaces. Jonathan Green, Tony P. Pridmore, Steve Benford, Ahmed Ghali. ICPR (4) 2004, 949-952. Web SearchBibTeXDownload
95Guest Editors' Introduction. Carolyn McGregor, Anthony Maedel, Laurence Tianruo Yang, Sanjay Goel, Alexander Zelikovsky. IEEE Pervasive Computing (3): 12-13 (2004). Cited by 2Web SearchBibTeXDownload
94The Iterative Design Process of a Location-Aware Device for Group Use. Holger Schnädelbach, Boriana Koleva, Michael Twidale, Steve Benford. Ubicomp 2004, 329-346. Web SearchBibTeXDownload
93The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton. Ubicomp 2004, 70-87. Web SearchBibTeXDownload
2003
92The evolution of buildings and implications for the design of ubiquitous domestic environments. Tom Rodden, Steve Benford. CHI 2003, 9-16. Web SearchBibTeXDownload
91Where on-line meets on the streets: experiences with mobile mixed reality games. Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr. CHI 2003, 569-576. Web SearchBibTeXDownload
90Ambiguity as a resource for design. William W. Gaver, Jacob Beaver, Steve Benford. CHI 2003, 233-240. Web SearchBibTeXDownload
89Uncle Roy all around you: mixing games and theatre on the city streets. Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr. DIGRA Conf. 2003. Web SearchBibTeXDownload
88Assembling History: Achieving Coherent Experiences with Diverse Technologies. Mike Fraser, Danae Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, Gustav Taxén, Kieran Ferris, Jon Hindmarsh. ECSCW 2003, 179-198. Web SearchBibTeXDownload
87Civil Engineering Application for Virtual Collaborative Environment. Mauricio Capra, Marcio Aquino, Alan Dodson, Boriana Koleva-Hopkin, Steve Benford. ICAT 2003. Web SearchBibTeXDownload
86Visually-tracked Flashlights as Interaction Devices. Ahmed Ghali, Steve Benford, Sahar Bayoumi, Jonathan Green, Tony P. Pridmore. INTERACT 2003. Web SearchBibTeX
85Finding a Place for UbiComp in the Home. Andy Crabtree, Tom Rodden, Terry Hemmings, Steve Benford. Ubicomp 2003, 208-226. Web SearchBibTeXDownload
2002
84Increasing the coherence between human beings and virtual agents. Pilar Herrero, Angélica de Antonio, Steve Benford, Chris Greenhalgh. AAMAS 2002, 354-355. Web SearchBibTeXDownload
83The augurscope: a mixed reality interface for outdoors. Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Tom Rodden. CHI 2002, 9-16. Web SearchBibTeXDownload
82Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds. Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony P. Pridmore, Karen E. Medina, Eric Harris, Hilary Smith. CHI Extended Abstracts 2002, 780-781. Cited by 24Web SearchBibTeXDownload
81Interaction effects of virtual structures. Mike Fraser, Steve Benford. CVE 2002, 128-134. Web SearchBibTeXDownload
80Shared visiting in EQUATOR city. Ian MacColl, David E. Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, Matthew Chalmers, Ruth Conroy Dalton, Nick Sheep Dalton, Areti Galani, Chris Greenhalgh, Danius T. Michaelides, Tom Rodden, Ian Taylor, Mark J. Weal. CVE 2002, 88-94. Web SearchBibTeXDownload
79Staging and evaluating public performances as an approach to CVE research. Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd. CVE 2002, 80-87. Web SearchBibTeXDownload
78Citywide: Supporting Interactive Digital Experiences Across Physical Space. Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach. Personal and Ubiquitous Computing (6): 290-298 (2002). Web SearchBibTeXDownload
77Going Back to School: Putting a Pervasive Environment into the Real World. Victor Bayon, Tom Rodden, Chris Greenhalgh, Steve Benford. Pervasive 2002, 69-83. Web SearchBibTeXDownload
76Applications of Temporal Links: Recording and Replaying Virtual Environments. Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford. VR 2002, 101-108. Web SearchBibTeXDownload
75Deployment issues for multi-user audio support in CVEs. Milena Radenkovic, Chris Greenhalgh, Steve Benford. VRST 2002, 179-185. Web SearchBibTeXDownload
2001
74Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. Michael P. Craven, Ian Taylor, Adam Drozd, Jim Purbrick, Chris Greenhalgh, Steve Benford, Mike Fraser, John Bowers, Kai-Mikael Jää-Aro, Bernd Lintermann, Michael Hoch. CHI 2001, 30-37. Web SearchBibTeXDownload
73Classroom collaboration in the design of tangible interfaces for storytelling. Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley. CHI 2001, 482-489. Web SearchBibTeXDownload
72Orchestrating a mixed reality performance. Boriana Koleva, Ian Taylor, Steve Benford, Mike Fraser, Chris Greenhalgh, Holger Schnädelbach, Dirk vom Lehn, Christian Heath, Ju Row-Farr, Matt Adams. CHI 2001, 38-45. Web SearchBibTeXDownload
71Collaborative virtual environments. Steve Benford, Chris Greenhalgh, Tom Rodden, James Pycock. Commun. ACM (44): 79-85 (2001). Web SearchBibTeXDownload
70Collaboratively improvising magic: An approach to managing participation in an on-line drama. Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser. ECSCW 2001, 159-178. Web SearchBibTeX
69Experiencing a presentation through a mixed reality boundary. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh. GROUP 2001, 71-80. Web SearchBibTeXDownload
68Research alerts. Marisa E. Campbell, Christian Heath, Mike Fraser, Steve Benford, Chris Greenhalgh. Interactions (8): 11-13 (2001). Web SearchBibTeXDownload
67Patterns of Network and User Activity in an Inhabited Television Event. Chris Greenhalgh, Steve Benford, Michael P. Craven. Presence (10): 35-50 (2001). Web SearchBibTeXDownload
66Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Martin Flintham, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach, Ian Taylor. Ubicomp 2001, 225-231. Web SearchBibTeXDownload
65The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham. Virtual Reality, Archeology, and Cultural Heritage 2001, 91-96. Web SearchBibTeXDownload
2000
64Temporal links: recording and replaying virtual environments. Chris Greenhalgh, Jim Purbrick, Steve Benford, Michael P. Craven, Adam Drozd, Ian Taylor. ACM Multimedia 2000, 67-74. Web SearchBibTeXDownload
63Object-focused interaction in collaborative virtual environments. Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh. ACM Trans. Comput.-Hum. Interact. (7): 477-509 (2000). Web SearchBibTeXDownload
62Introduction to the special issue on human-computer interaction and collaborative virtual environments. Steve Benford, Paul Dourish, Tom Rodden. ACM Trans. Comput.-Hum. Interact. (7): 439-441 (2000). Web SearchBibTeXDownload
61Inhabited television: broadcasting interaction from within collaborative virtual environments. Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver. ACM Trans. Comput.-Hum. Interact. (7): 510-547 (2000). Web SearchBibTeXDownload
60Traversable interfaces between real and virtual worlds. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh. CHI 2000, 233-240. Web SearchBibTeXDownload
59Designing storytelling technologies to encouraging collaboration between young children. Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danae Stanton, Yngve Sundblad, Gustav Taxén. CHI 2000, 556-563. Web SearchBibTeXDownload
58The children's challenge: new technologies to support co-located and distributed collaboration. Allison Druin, Steve Benford, Amy Bruckman, Kori Inkpen, Shelia O'Rouke. CSCW 2000, 363. Web SearchBibTeXDownload
57Developing mixed reality boundaries. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh. Designing Augmented Reality Environments 2000, 155-156. Web SearchBibTeXDownload
1999
56Three dimensional visualization of the World Wide Web. Steve Benford, Ian Taylor, David F. Brailsford, Boriana Koleva, Michael P. Craven, Mike Fraser, Gail Reynard, Chris Greenhalgh. ACM Comput. Surv. (31): 25 (1999). Web SearchBibTeXDownload
55A QoS architecture for collaborative virtual environments. Chris Greenhalgh, Steve Benford, Gail Reynard. ACM Multimedia (1) 1999, 121-130. Web SearchBibTeXDownload
54Supporting Awareness and Interaction Through Collaborative Virtual Interfaces. Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath. ACM Symposium on User Interface Software and Technology 1999, 27-36. Web SearchBibTeXDownload
53Broadcasting on-line social interaction as inhabited television. Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver, John Bowers. ECSCW 1999, 179. Web SearchBibTeX
52The properties of mixed reality boundaries. Boriana Koleva, Steve Benford, Chris Greenhalgh. ECSCW 1999, 119. Web SearchBibTeX
51An access control framework for multi-user collaborative environments. Adrian Bullock, Steve Benford. GROUP 1999, 140-149. Web SearchBibTeXDownload
50Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments. Chris Greenhalgh, Steve Benford. Presence (8): 14-35 (1999). Web SearchBibTeXDownload
49The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith. Presence (8): 218-236 (1999). Web SearchBibTeXDownload
48Creating a Live Broadcast from a Virtual Environment. Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor. SIGGRAPH 1999, 375-384. Web SearchBibTeXDownload
47Coping with inconsistency due to network delays in collaborative virtual environments. Ivan Vaghi, Chris Greenhalgh, Steve Benford. VRST 1999, 42-49. Web SearchBibTeXDownload
46Formations: explicit group support in collaborative virtual environments. David Lloyd, Steve Benford, Chris Greenhalgh. VRST 1999, 162-163. Web SearchBibTeXDownload
45Patterns of network and user activity in an inhabited television event. Chris Greenhalgh, Steve Benford, Michael P. Craven. VRST 1999, 34-41. Web SearchBibTeXDownload
1998
44Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries. Steve Benford, Chris Greenhalgh, Gail Reynard, Chris Brown, Boriana Koleva. ACM Trans. Comput.-Hum. Interact. (5): 185-223 (1998). Web SearchBibTeXDownload
43Awareness Driven Video Quality of Service in Collaborative Virtual Environments. Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath. CHI 1998, 464-471. Web SearchBibTeXDownload
42An explorative approach to federated trading. Ok-Ki Lee, Steve Benford. Computer Communications (21): 162-170 (1998). Web SearchBibTeXDownload
41Predicting Network Traffic for Collaborative Virtual Environments. Chris Greenhalgh, Steve Benford, Adrian Bullock, Nico Kuijpers, Kurt Donkers. Computer Networks (30): 1677-1685 (1998). Web SearchBibTeXDownload
40Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments. Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh. CSCW 1998, 217-226. Web SearchBibTeXDownload
39Data Containers for Relation Based Visualisation. Ian Taylor, Steve Benford. IV 1998, 128-130. Web SearchBibTeXDownload
1997
38Exploration of the Requirements in a Visual Interface to Tabular Data (Abstract). Ian Taylor, Steve Benford. BNCOD 1997, 135-136. Web SearchBibTeXDownload
37Crowded Collaborative Virtual Environments. Steve Benford, Chris Greenhalgh, David Lloyd. CHI 1997, 59-66. Web SearchBibTeXDownload
36A Multicast Network Architecture for Large Scale Collaborative Virtual Environments. Chris Greenhalgh, Steve Benford. ECMAST 1997, 113-128. Web SearchBibTeXDownload
35Staging a Public Poetry Performance in a Collaborative Virtual Environment. Steve Benford, Chris Greenhalgh, Dave Snowdon, Adrian Bullock. ECSCW 1997, 125. Web SearchBibTeX
34Introducing Third Party Objects into the Spatial Model of Interaction. Steve Benford, Chris Greenhalgh. ECSCW 1997, 189. Web SearchBibTeX
33Informing the design of collaborative virtual environments. Steve Benford, Dave Snowdon, Andy Colebourne, Jon O'Brien, Tom Rodden. GROUP 1997, 71-80. Web SearchBibTeXDownload
32Using VR-VIBE: Browsing and Searching for Documents in 3D-Space. Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda. HCI (2) 1997, 857-860. Web SearchBibTeX
31The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments. Steve Benford, Dave Snowdon, Chris Brown, Gail Reynard, Rob Ingram. INTERACT 1997, 539-546. Web SearchBibTeX
30Searching for the biggest and the brightest: Selection of documents in VR-VIBE. Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda. INTERACT 1997, 585-586. Web SearchBibTeX
29Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon. Multimedia Syst. (5): 93-104 (1997). Web SearchBibTeXDownload
28Access control in virtual environments. Adrian Bullock, Steve Benford. VRST 1997, 29-35. Web SearchBibTeXDownload
27Boundaries, Awareness and Interaction in Collaborative Virtual Environments. Chris Greenhalgh, Steve Benford. WETICE 1997, 193-198. Web SearchBibTeXDownload
1996
26The Application of Legibility Techniques to Enhance Information Visualizations. Rob Ingram, Steve Benford. Comput. J. (39): 819-836 (1996). Web SearchBibTeXDownload
25Shared Spaces: Transportation, Artificiality, and Spatiality. Steve Benford, Chris Brown, Gail Reynard, Chris Greenhalgh. CSCW 1996, 77-86. Web SearchBibTeXDownload
24A review of distributed architectures for networked virtual reality. Dave Snowdon, Chris Greenhalgh, Steve Benford, Adrian Bullock, Chris Brown. Virtual Reality (2): 155-175 (1996). Web SearchBibTeXDownload
23Tracking WWW Users: Experience from the Design of HyperVis. Chris Brown, Steve Benford. WebNet 1996. Web SearchBibTeX
1995
22The Ceilidh system for the automatic grading of students on programming courses. Steve Benford, Edmund K. Burke, Eric Foxley, Christopher A. Higgins. ACM Southeast Regional Conference 1995, 176-182. Web SearchBibTeXDownload
21MASSIVE: A Collaborative Virtual Environment for Teleconferencing. Chris Greenhalgh, Steve Benford. ACM Trans. Comput.-Hum. Interact. (2): 239-261 (1995). Web SearchBibTeXDownload
20User Embodiment in Collaborative Virtual Environments. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon. CHI 1995, 242-249. Web SearchBibTeXDownload
19VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox, Chris Brown. Comput. Graph. Forum (14): 349-360 (1995). Web SearchBibTeXDownload
18Virtual Reality Tele-conferencing: Implementation and Experience. Chris Greenhalgh, Steve Benford. ECSCW 1995, 163. Web SearchBibTeX
17MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading. Chris Greenhalgh, Steve Benford. ICDCS 1995, 27-34. Web SearchBibTeX
16Legibility Enhancement for Information Visualisation. Rob Ingram, Steve Benford. IEEE Visualization 1995, 209-216. Web SearchBibTeXDownload
15Networked Virtual Reality and Cooperative Work. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, John A. Mariani, Tom Rodden. Presence (4): 364-386 (1995). Web SearchBibTeX
1994
14Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces. Steve Benford, Lennart E. Fahlén. BCS HCI 1994, 409-423. Web SearchBibTeX
13Supporting Cooperative Work in Virtual Environments. Steve Benford, John Bowers, Lennart E. Fahlén, John A. Mariani, Tom Rodden. Comput. J. (37): 653-668 (1994). Web SearchBibTeXDownload
12Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains. Steve Benford, John A. Mariani. IDS 1994, 168-182. Web SearchBibTeX
11A Naming Model for Distributed Group Communication. Steve Benford, Ok-Ki Lee. ULPAA 1994, 357-370. Web SearchBibTeX
1993
10A Standard for OSI Group Communication. Steve Benford, Jacob Palme. Computer Networks and ISDN Systems (25): 933-946 (1993). Web SearchBibTeXDownload
9MOCCA: an environment for CSCW applications. Steve Benford, John A. Mariani, Leandro Navarro, Wolfgang Prinz, Tom Rodden. COOCS 1993, 172-177. Web SearchBibTeXDownload
8Collaborative naming in distributed system. Steve Benford, Ok-Ki Lee. Distributed Systems Engineering (1): 67-74 (1993). Web SearchBibTeXDownload
7A Spatial Model of Interaction in Large Virtual Environments. Steve Benford, Lennart E. Fahlén. ECSCW 1993, 107. Web SearchBibTeX
6Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds. Steve Benford, Lennart E. Fahlén. HCI (2) 1993, 693-698. Web SearchBibTeX
5From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces. Steve Benford, Adrian Bullock, Neil Cook, Paul Harvey, Rob Ingram, Ok-Ki Lee. Interacting with Computers (5): 217-237 (1993). Web SearchBibTeXDownload
1992
4Information sharing approach to CSCW: the Grace project. Steve Benford, Hugh Smith, Alan Shepherd, Adrian Bullock, Howidy Howidy. Computer Communications (15): 502-508 (1992). Web SearchBibTeXDownload
3Developing International Standards for OSI Group Communication. Steve Benford, Jacob Palme, Murray Turoff. ULPAA 1992, 51-72. Web SearchBibTeX
1991
2Building Group Communication on OSI. Steve Benford. Computer Networks and ISDN Systems (23): 87-90 (1991). Web SearchBibTeX
1988
1Dynamic Definition of Entries and Attributes in the Directory Service. Steve Benford. ICDCS 1988, 563-568. Web SearchBibTeX
from DBLP and Google Scholar
Developed by the Database Group at the University of Wisconsin and Yahoo! Research